Xbox 360 Games Wallpaper Biography
In every origin story, the player is introduced to Duncan, a Grey Warden who is trying to find recruits to fight the Blight. By the end of his or her origin story, the player's character is selected as a potential Grey Warden, and leaves with Duncan.
The player and Duncan journey to a fortress called Ostagar in southern Ferelden, to join Cailan, the king of Ferelden, and Loghain, a legendary general and Cailan's father-in-law. The three leaders plan to make a stand against the encroaching darkspawn before the Blight can overwhelm Ferelden. Duncan can sense the influence of an archdemon, a god-like being hosted in the body of a powerful dragon that commands the darkspawn, which means that this would be the first true Blight in over 400 years. It is of utmost importance that this Blight is ended before it can gain momentum, as previous Blights have left Thedas all but in ruins.
Duncan initiates the player into the Grey Wardens through a dangerous ritual called the Joining. The Joining involves imbibing darkspawn blood, which can either kill a person or imbue him or her with the powerful darkspawn essence known as the Taint. After surviving the Joining, the player and Duncan attend a council of war, where it is decided Cailan's army and the Grey Wardens will lure the darkspawn into attacking. The player, along with another Grey Warden, Alistair, is given the task of lighting a beacon at the top of the fortress which signals Loghain's men to charge the horde's flank, breaking the darkspawn and ending the Blight. After fighting through the many darkspawn that had sneaked around the battle into the tower, the player lights the beacon, though Alistair notes that they're surely doing so late. Loghain, upon seeing the signal, abandons the battle along with his army. King Cailan and Duncan are quickly overwhelmed by the darkspawn horde, who kill them, massacre Cailan's army, and seize control of Ostagar and southern Ferelden. Later, it is told that any survivors of the battle at Ostagar were taken or feasted upon by the darkspawn.
The player's Warden and Alistair are nearly killed at Ostagar as well, but are saved by Flemeth, a powerful witch who lives in a secluded hermitage with her daughter and apprentice, Morrigan. The player, along with Alistair and Morrigan, decide that in order to stop the Blight from destroying Ferelden, and possibly all of Thedas, they will need to gather a new army and slay the archdemon. Using ancient Grey Warden treaties, the player's Warden must travel across Ferelden to enlist the aid of the Dalish elves, the dwarves of Orzammar, the Circle of Magi, and Arl Eamon of Redcliffe. Unfortunately, all of these factions are facing problems of their own, which the player must help resolve to secure their allegiances. Meanwhile, Loghain returns to Ferelden's capital city, Denerim, to inform Queen Anora, his daughter, of King Cailan's death. Loghain uses the Grey Wardens as a scapegoat, blaming them for abandoning the battle and betraying Ferelden, outlawing the order and hunting down any survivors. While Queen Anora inherits her husband's authority, Loghain quickly declares himself her regent and effectively seizes control of the kingdom. Loghain swiftly becomes a brutal and tyrannical ruler willing to do anything to retain power, igniting a civil war between himself and Ferelden's nobility, who refuse to acknowledge his authority.
After the player successfully obtains the assistance of all the primary factions, a meeting known as the Landsmeet is called among the nobles of Ferelden. There, the player confronts Loghain and rallies support from the rest of the kingdom to face the darkspawn. The player is also presented with the option of executing Loghain for his crimes or sparing his life. Sparing Loghain causes Alistair to leave the player's party in anger and disgust (if Alistair has already agreed to marry Anora and become king, he will remain in Ferelden and be present at the end of the game, but he will not rejoin the player's party for the final battle). If Loghain is spared, he is forced to undergo the Joining and takes Alistair's place as a Grey Warden, showing sincere regret for his actions as regent.
At this point, the player learns that only a Grey Warden can slay the archdemon because of the Taint present in a Grey Warden's body. Killing the archdemon releases the demonic essence within it, which is automatically drawn to the Taint in the Grey Warden who slew it, and effectively kills him or her as well; if anyone else slays it, the archdemon's essence survives and finds a new host in the nearest darkspawn, making the monster effectively immortal. On the night before the final battle, Morrigan offers the player's Warden a way to slay the archdemon without sacrificing anyone: Morrigan believes that if the player succeeds in conceiving a child with her, that the child would also carry the Taint. Once the archdemon dies, its demonic essence would be drawn away from any Grey Warden to safely merge with the unborn child instead. The resulting child would be born a demigod, which she plans to raise on her own. Morrigan admits that this was her true motive for joining the player's campaign all along. The player can accept Morrigan's offer, convince Alistair or Loghain to take part instead, or refuse the witch's proposal, causing her to leave the party. If the Warden is female, she can only refuse Morrigan or convince Loghain or Alistair to do it.
The next day, the player and the newly assembled army of Ferelden fight their way through the city of Denerim, which is now overrun by the darkspawn. After fighting their way through the darkspawn horde, and an epic final battle against the archdemon atop Denerim's highest tower, the player is given the chance to deliver the killing blow or to let Alistair/Loghain do it. Either way, the archdemon is killed and the rest of the darkspawn army retreats from Denerim, marking the end of the fifth Blight. Unless the player chose to sleep with Morrigan, whoever slew the archdemon also perishes. Should the player choose the ritual, the option to allow Alistair/Loghain the final blow is skipped: the cutscene showing the Warden slaying it plays automatically.
The story ends with a ceremony attended by the people of Ferelden during which the player and his or her companions are honored for saving the kingdom. The game then presents an epilogue in text and pictures which details the ramifications of the player's in-game choices on the future of Ferelden and the lives of his or her companions.
In every origin story, the player is introduced to Duncan, a Grey Warden who is trying to find recruits to fight the Blight. By the end of his or her origin story, the player's character is selected as a potential Grey Warden, and leaves with Duncan.
The player and Duncan journey to a fortress called Ostagar in southern Ferelden, to join Cailan, the king of Ferelden, and Loghain, a legendary general and Cailan's father-in-law. The three leaders plan to make a stand against the encroaching darkspawn before the Blight can overwhelm Ferelden. Duncan can sense the influence of an archdemon, a god-like being hosted in the body of a powerful dragon that commands the darkspawn, which means that this would be the first true Blight in over 400 years. It is of utmost importance that this Blight is ended before it can gain momentum, as previous Blights have left Thedas all but in ruins.
Duncan initiates the player into the Grey Wardens through a dangerous ritual called the Joining. The Joining involves imbibing darkspawn blood, which can either kill a person or imbue him or her with the powerful darkspawn essence known as the Taint. After surviving the Joining, the player and Duncan attend a council of war, where it is decided Cailan's army and the Grey Wardens will lure the darkspawn into attacking. The player, along with another Grey Warden, Alistair, is given the task of lighting a beacon at the top of the fortress which signals Loghain's men to charge the horde's flank, breaking the darkspawn and ending the Blight. After fighting through the many darkspawn that had sneaked around the battle into the tower, the player lights the beacon, though Alistair notes that they're surely doing so late. Loghain, upon seeing the signal, abandons the battle along with his army. King Cailan and Duncan are quickly overwhelmed by the darkspawn horde, who kill them, massacre Cailan's army, and seize control of Ostagar and southern Ferelden. Later, it is told that any survivors of the battle at Ostagar were taken or feasted upon by the darkspawn.
The player's Warden and Alistair are nearly killed at Ostagar as well, but are saved by Flemeth, a powerful witch who lives in a secluded hermitage with her daughter and apprentice, Morrigan. The player, along with Alistair and Morrigan, decide that in order to stop the Blight from destroying Ferelden, and possibly all of Thedas, they will need to gather a new army and slay the archdemon. Using ancient Grey Warden treaties, the player's Warden must travel across Ferelden to enlist the aid of the Dalish elves, the dwarves of Orzammar, the Circle of Magi, and Arl Eamon of Redcliffe. Unfortunately, all of these factions are facing problems of their own, which the player must help resolve to secure their allegiances. Meanwhile, Loghain returns to Ferelden's capital city, Denerim, to inform Queen Anora, his daughter, of King Cailan's death. Loghain uses the Grey Wardens as a scapegoat, blaming them for abandoning the battle and betraying Ferelden, outlawing the order and hunting down any survivors. While Queen Anora inherits her husband's authority, Loghain quickly declares himself her regent and effectively seizes control of the kingdom. Loghain swiftly becomes a brutal and tyrannical ruler willing to do anything to retain power, igniting a civil war between himself and Ferelden's nobility, who refuse to acknowledge his authority.
After the player successfully obtains the assistance of all the primary factions, a meeting known as the Landsmeet is called among the nobles of Ferelden. There, the player confronts Loghain and rallies support from the rest of the kingdom to face the darkspawn. The player is also presented with the option of executing Loghain for his crimes or sparing his life. Sparing Loghain causes Alistair to leave the player's party in anger and disgust (if Alistair has already agreed to marry Anora and become king, he will remain in Ferelden and be present at the end of the game, but he will not rejoin the player's party for the final battle). If Loghain is spared, he is forced to undergo the Joining and takes Alistair's place as a Grey Warden, showing sincere regret for his actions as regent.
At this point, the player learns that only a Grey Warden can slay the archdemon because of the Taint present in a Grey Warden's body. Killing the archdemon releases the demonic essence within it, which is automatically drawn to the Taint in the Grey Warden who slew it, and effectively kills him or her as well; if anyone else slays it, the archdemon's essence survives and finds a new host in the nearest darkspawn, making the monster effectively immortal. On the night before the final battle, Morrigan offers the player's Warden a way to slay the archdemon without sacrificing anyone: Morrigan believes that if the player succeeds in conceiving a child with her, that the child would also carry the Taint. Once the archdemon dies, its demonic essence would be drawn away from any Grey Warden to safely merge with the unborn child instead. The resulting child would be born a demigod, which she plans to raise on her own. Morrigan admits that this was her true motive for joining the player's campaign all along. The player can accept Morrigan's offer, convince Alistair or Loghain to take part instead, or refuse the witch's proposal, causing her to leave the party. If the Warden is female, she can only refuse Morrigan or convince Loghain or Alistair to do it.
The next day, the player and the newly assembled army of Ferelden fight their way through the city of Denerim, which is now overrun by the darkspawn. After fighting their way through the darkspawn horde, and an epic final battle against the archdemon atop Denerim's highest tower, the player is given the chance to deliver the killing blow or to let Alistair/Loghain do it. Either way, the archdemon is killed and the rest of the darkspawn army retreats from Denerim, marking the end of the fifth Blight. Unless the player chose to sleep with Morrigan, whoever slew the archdemon also perishes. Should the player choose the ritual, the option to allow Alistair/Loghain the final blow is skipped: the cutscene showing the Warden slaying it plays automatically.
The story ends with a ceremony attended by the people of Ferelden during which the player and his or her companions are honored for saving the kingdom. The game then presents an epilogue in text and pictures which details the ramifications of the player's in-game choices on the future of Ferelden and the lives of his or her companions.
Xbox 360 Games Wallpaper
Xbox 360 Games Wallpaper
Xbox 360 Games Wallpaper
Xbox 360 Games Wallpaper
Xbox 360 Games Wallpaper
Xbox 360 Games Wallpaper
Xbox 360 Games Wallpaper
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